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Hitman 2 - Miami

During the development of Hitman 2 I was primarily assigned to the Miami mission as one of the main environment artists before taking over the majority of the responsibility in the final 9 months of development.

Much of the early groundwork and planning was carried out before I fully joined the project (around mid 2017) by the previous primary environment artist: Julien Heijmans. In last year of development I worked closely with Morten Olsen to replace all white box geometry with final textured artwork, set dress, tweak materials, write outsource briefs, optimise and did the vast majority of bug fixes.

The race car for the mission was designed from the ground up in partnership with our concept artist Rasmus Jørgensen – before being fully modelled, baked, and textured by myself. This is also the case for the retro race car.